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Post by Pyris on Jul 15, 2007 21:56:34 GMT -5
This is where the Roleplay will be.
Virtual Realm:[glow=green,2,300] If your character dies, you have to start back over. Since it transports you completely into the Virtual Realm, it could kill the person in Reality Realm, but it's not highly likely. [/glow]The Virtual Realm generates random civilian NPC’s to keep each zone fairly populated. In the virutal world, you can do things that you couldn't normally do in the real world. The Virtual Realm is somewhat like a mixture of a video game and the internet. It has multiple areas called "Zones" as well as secret areas called "Sectors." Headquarters for both the Hackers and the Anti-Hackers are in "Sectors." Idlers do not have a headquarters, they simply "sign off" in inns and the like. For a more realistic environment, the Creators imput a basic living system, allowing your characters to do basic functions such as eat or bathe. In Virtual Realm mode, you can chat, speaking Reality Realm char. to Reality Realm char. These will be in a different color from your post. Inns are used for Signing off, not for sleeping.
Some Areas in the Virtual Realm has a specialty to it. It can limit certain abilities or enhance them.
Zones: The Zones in the Virtual Realm are based on Earth's history, primarily centuries 15 through 22. There are 8 Zones total. Zones from the 15th to the 18th century are what are called "Training Zones." These are areas where players can gain experience and level up their Stats/Ability/Skill Programs. Zones from the 19th to the 22nd century are "Peaceful Zones." In these Zones your player cannot gain experience. Each Training Zone has a Guardian. Defeating this Guardian results in a rare Abiltiy Program Plug-in. Each Zone has three Areas, each modeled off of a different location from that particular century. Each Zone has 3 Areas based on a city or village in that time period.
Reality Realm: The roleplay is based in 2107; 100 years into the future. The real world is like where you and I live. You can meet the people you meet in the virtual realm here, but you can't persue the battle of Hackers/Anti-Hackers like you can in the virtual realm. If you're in the real world, you must signify your transfer to the vitual world by using the virutalizer. This is a device in which your character will step in and be scanned into the Virtual Realm.
People in Reality Realm can be VR (Virtual Realm) addicts. This means that they are constantly on, and that their characters show signs of sleep and food deprivation, even though you don't have to eat in the Virtual Realm.
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Post by Pyris on Jul 22, 2007 23:22:58 GMT -5
Zone 1: Area 1: Knights Keeping to the old ways, the castle in the distance keeps the drawbridge up. The village outside is dirty and hot. The peasants are so violent, even their cattle will attack you! This is a medium-high level Training area. Caution is advised. Jousting Match dates will be announced.
In this Area, all modern weapons do no damage. Guardian: The Alchemist; Holds: Alchemist Package
Area 2: Samurai In the area of Samurai you have the pleasure of being in Kyoto which is located almost in the center of Honshû and of Japan. To the north, Kyoto faces the Sea of Japan and Fukui Prefecture. To the south, it faces Osaka and Nara Prefectures. To the east, it faces Mie and Shiga Prefectures. To the west, it faces Hyôgo Prefecture. Kyoto is separated in the middle by the Tanba Mountains. This makes the climate of Kyoto very different in the north and south. In this era, Kyoto is the capital of Japan so it’s a fairly large and somewhat advance village compared to the normal villages of this time. You can see Samurai walking about, farmers, and woman in kimono.
In this Area, swords do critical damage. Guardian: Legendary Samurai; Holds: Samurai Package
Area 3: Forest of Vangura In the midst of the thick blanket of trees is the tree guardian: Jumbia. Mythical creatures, as well as natural beasts make their home here. There is a lake hidden in the trees where a nymph is said to reside. Men are to be cautious when traveling on the East side of the forest, and are advised not to travel there without a female companion.
Elves are not attack, nor can they attack in this Area. Guardian: Jumbia (for males), Nymph of Vangura Lake (for females); Holds: Elven Package 3.
Zone 2: Area 1: Carthage Throughout history, Catholics have gone through a multitude of wars. Carthage, the Catholic capital is where the pope once resided. Since the surge of Pagonists and the arrival of the Pagan Dirge, the magnificent church is now in ruins. The ghosts of Catholic monks roam this Area. This is a midlevel Area. In this Area, Holy attacks double in Player vs Player battles, but do no damage against NPC opponents. Dark Support Abilities are disabled. Guardian: The Spirit of the Pope; Holds: Monetary Package.
Area 2: Aztec Tenochtitlan or Mexico-Tenochtitlan is the capital of the Aztec civilization, built on an island in Lake Texcoco. It was founded in 1325 when according to legend a tribe of Nahua people settled on the island following the commandment of their god Huitzilopochtli. By 1428 the Aztec state had emerged and Tenochtitlan was the most important city in central Mexico. Its height is one of the largest cities in the world at this time, with over 200,000 inhabitants. At this time it hasn’t been conquered by the Spanish yet. Guardian: Aztec Chief; Holds: Shape Shifter Package
Area 3: Incan The lost city of Machu Picchu. Machu Picchu was constructed around 1450, at the height of the Inca empire, and was abandoned less than 100 years later, as the empire collapsed under Spanish conquest. Although the citadel is located only about 50 miles from Cusco, the Inca capital, it was never found and destroyed by the Spanish, as were many other Inca sites. Now you get to experience this Lost City in its prime and glory. Guardian: Incan Chief; Holds: Shape Shifter Package 2
Zone 3: Area 1: Salem There's an ancient myth that dates back over 500 years ago in a place called Salem. If you read some of the old texts, it will tell you a story about the Salem Witch Trials. This location is one of the heavier Training Zones, so Caution is advised. Mobs in this Area are prone to attack women. Female character powers are only 75% efficient here. Sorcery is 0% efficient here. Guardian: The Executioner; Holds Spell caster Package 3.
Area 2: Moscow In the future, Moscow's architecture and performing arts culture are world-renowned. Moscow is also well known as the site of Saint Basil's Cathedral, with its elegant onion domes, as well as the Cathedral of Christ the Savior and the Seven Sisters. The Patriarch of Moscow, whose residence is the Danilov Monastery, serves as the head of the Russian Orthodox Church.
Right now, Moscow is just beginning to grow. You can see various structures being built by workers. Civilians can be seen wearing heavy clothing to protect them from the cold of this area, and speaking of cold. This area is VERY cold so if you want to come here, either you have some serious cold resistance or you have heavy clothing to protect you from the freezing cold of this area. Ice attacks in this area are ineffective. Guardian: Rasputin; Holds: Shiva’s Crystal
Area 3: Jungle of Zenew Looming trees and viscious beasts cloud the jungle area. Chimeras stalk their prey in the shadows of the floor while Griffon wings glitter in the sunlight as they caress the sky above. Hidden within a dense cloak of trees is the Great Basilisk. If you roam the jungle, from time to time, you will see the stone shadows of what was once living beings. In this area, plants have a tendancy to move of their own will. Caution advised. Mid-level Training Area. Guardian: Great Basilisk; Holds Snake Dancer.
Zone 4: Area 1: Boston The Pilgrims. That's right, the Pilgrims. Boston was one of the 13 Original Colonies in North America. As you step into this Zone, you can see small wooden cabins scattered about the area. The ocean water slaps against the sandy beach and you can practically smell the ocean air. The Pilgrims seem to perpetually work, chopping up wood and sawing down trees. This is a beginner level Training Zone.
Archers do critical damage here. Guardian: Wooden Avenger; Holds: Elven Package 2.
Area 2: Plymouth Rock Sitting on a cliff over the sea, you can see the wooden pilgrim cabins littering the area. At the beach you can see the women gathering water to do their laundry. This location was one of the Original 13 Colonies.
NPC opponents are prone to ambushing Non-human types in this Area. Guardian: Mayor of Plymouth Rock; Holds:
Area 3: Yorktown Yorktown is a settlement by the sea... you can look about and see trees cloaking part of the residential area. Bears and Heathens of the 18th Century lurk here. Low-Mid level Training Area.
Anyone wielding a firearm in this Area is immediately targeted by Indian NPC opponents. May ambush in large groups. Caution advised. Guardian: Marobi the Grizzly; Holds: Spirit Guardian Program.
Zone 5: Area 1: Sydney The water is salty and the sun is hot, but the view is amazing. While still not quiet modernized, Sydney makes up for it with interesting structures and fun new ideas. All mini-games between Player Characters must be played here. All disciplinary actions will be decided by the Monitor.
Area 2: Venice Venice: Where the roads are rivers and the grapes turn into wine. While there are some shady characters here, they tend to keep it in the Training Zones. Glittering lights reflect off the water, shining almost like the starry sky. Homes may be purchased here. Boat fees are $5 and you must control your own boat. Festival of Wine dates will be announced.
Area 3: Chicago This massive city was once the biggest thing ever! While not well-known for beauty, this city was a culture Hotspot in the 19th Century. The place is huge and the buildings reach for the sky. This marvelous location still exists today, even if it has suffered massive damage.
Zone 6: Area 1: San Francisco San Francisco is renowned for its chilly summer fog, steep rolling hills, an eclectic mix of Victorian and modern architecture, and its peninsular location, with the Pacific Ocean to the west, the San Francisco Bay to the east, and the Golden Gate to the north. Famous landmarks include Golden Gate Bridge, Alcatraz Island, the cable cars, Coit Tower, and Chinatown. Currently the Prison of Alcatraz is used to keep Hackers that have been captured. The anti hackers have heavily customized this prison so even the most skilled of Hackers will have trouble escaping from it.
Area 2: Pearl Harbor Once on an island in Hawaii, Pearl Harbor was bombed by the Japanese kamikaze pilots in the 20th Century. This Area is modeled off of the aftermath of this attack. Caution: there is gore in this Area. If you are under the age of 18, or do not approve of this situation, you should leave now.
Area 3:Hamburg Stepping into this Area, you can see a beautiful melding of new and old architecture in what was once the lovely city of Hamburg, Germany. The lights glow with unheard of luster, even in the midst of dusk. While the city no longer exists today, its awe striking beauty is still shining in all its colorful magnificence. Sitting by the water, you can really see why the Creators chose this place!
Zone 7: Area 1: Tokyo Once the Game capital of the world, Tokyo stands in all it's glowing glory. Lights litter the city even during the day. You can connect with all other compatible game circuits here, with qualification. You must be mid-level in all Stats to use this port. You can explore this neon ghost and see just what made gaming great in the 21st Century.
Area 2: New York City Welcome to the City of New York one of the most populous city in the Virtual World. New York City in this time was one of the preeminent global economic centers, with its business, finance, trading, law, and media organizations having worldwide influence. New York is an important cultural center, with many museums, galleries, and performance venues. As the home of the United Nations, the city is a hub for international diplomacy. New York City is a great place to find out info about things, whether it be about stuff in the real word or in the virtual world.
Area 3: London Here in London, home of the big red, two-story buses, is the Annual Monarchy Festivals. Now, this city is the capital of architecture. There are seven tour locations in this Area. Ask a Direction Both to aid you on their whereabouts. This city isn't quiet modern, but it's most definitely not an antique. It has a beauty all its own, even if they DO drive on the wrong side of the road.
Zone 8: Area 1: Paris Paris has been keeping it a little OLD School. Cafes and clubs still litter the city, as well as the tech tower and sky scrapers. The lights at night sparkle like the dawn of a new day. The arts are celebrated on a daily basis and the Tower Fest is held every June. In fact, the whole month is just one big party! Technology has advanced the buildings in the last 100 years, so that Paris can sill function normally. Modernists everywhere are flocking to Paris.
Area 2: Atlantis The newest city to arrive on the world is here in the Virtual Realm! The myth of the Lost City has almost been forgotten. The city Atlantis is the biggest technology city in the world today! Because of its many breakthroughs in the scientific field, it has been named after the old myth. When you step into this Area, you can see the vast city floating on the water. The ENTIRE city is on the water! Atlantis is the first of its kind! All vehicles here travel on waterway streets it's one of the coolest things ever! The buildings are brightly colored, and few are over 6 stories tall. The entire structure is actually made out of a revolutionized plastic!
Zone 3: Trox Home to the Coliseum X, Trox is actually very little city at all! Created by our very own Creator, Trox is the Battle Area for most PvP. You may enter tournaments or freely fight in the Coliseum X. You must sign up and wait your turn. Of course, not all PvP must play here. Group PvP MUST is in the Coliseum X. A sheet of paper is nailed to the entrance of Trox.
"Do NOT bring your Anti-Hacker vs Hacker crap here. I DO NOT want to see it. -Alexis"
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Post by Pyris on Jul 22, 2007 23:34:54 GMT -5
Now that that's all taken care of... WELCOME TO HACK ATTACK!
Follow the rules of Harebell's Blah blah blah... ^.^ Please make sure your profile is approved before posting. Thanks so much!
To all those who've been waiting (mostly just SD. ^.^), the roleplay is finally operational... Unless Kazuma has any objections. Ha ha...
100 years after our time, the world has redeveloped itself. Instead of computers and the internet, the human race now has 'vitualizers'. These popular new devices transport the user into the Virtual Realm, allowing the impossible to become possible. The three Creators try thier best to keep the Realm as Neutral as possible, but can they keep the power flux steady?
*** NEWS POST*** Hi all! It's your favorite reporter, Sequoi! Today's post is all about you-know-who and his latest project: Snake Dancer! Now, we all know Skat is a bit.... unique, but he's a mastermind at what he does! Snake Dancer allows the user to command snakes fully, and even morph them at top level! He keeps lurking around the Zone 3 with his new toy, but he won't tell us what he's going to do with it!
**SEQUOI
Log in message
Remember: The Virtual Realm is not REAL. VRA is a serious problem spreading throughout the world. VR Addiction can cause serious problems to your health, so remember to eat, sleep, and bathe. Even though you can do those things here (aside from sleeping), your body does not get the nutrients of false food. Please keep your health in mind when planning your time here in the VR! Have a nice visit! -Newsmod 2.
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Post by Pyris on Jul 26, 2007 21:40:08 GMT -5
Gatlin logged in, prepared for his next training session. Rumors had it that this was the Zone for the Hackers, but he couldn't care less. Zone 3, Area 1 was one of the hardest Training Zones there was, but he was there for some hardcore training. He was unsure he could beat any of the opponents, but here he stood, in a wolf form, staring at the streets of Salem. It was raining here, and the streets were muddy and gross looking, so he stepped in the first puddle his foot found. Swearing lightly, he looked for his first opponent.
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Post by Kazuma on Jul 26, 2007 21:55:43 GMT -5
What? It’s raining here? Damnit! My dreads are going to be soaked at this rate
Vincent or Vince as some call him had just logged in. He had come to this zone to do a little training, but he didn’t check the weather conditions of the zone before he logged. So unfortunately he wasn’t prepared for the rain. With annoyed look in eyes which were hidden in his sunglasses. Vincent shoved his hands into his pockets and walked down one of the streets of Salem. He was looking for an opponent. With the rain soaking his hair and clothing causing his irritation level to rise, whoever he finds that challenges him. He will be taking this irritation out on them.
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Post by Pyris on Jul 26, 2007 23:12:43 GMT -5
Gatlin frowned, glowering at the cloudy sky above him. His furry grey tail dripped and slung water every time it swayed the slightest bit. Paws drenched in mud up to the joints, the grey wolf knew he'd smell like wet dog for hours in the VR. He'd have to find a place to bathe. Stunning green eyes landed on a form moving about the gloomy streets. It seemed another Player Character was wandering about in this Area. Thinking maybe he could train with him, he trotted over to the body meandering the Salem paths.
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Post by Kazuma on Jul 26, 2007 23:26:29 GMT -5
Walking down a muddy street, Vincent looked up into the grey and depressing sky, his sunglasses tinting his view a little. He showed a frown and just shook his head. The rain had pretty much soaked his hair and clothing, the mud on the ground stained his black sneakers. The only thing that kept him from feeling really angry about this is that if he logged off and logged back into another zone his clothing would be like they were as good as new. He hadn’t noticed that another virtual world character had spotted him.
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Post by Pyris on Jul 26, 2007 23:44:00 GMT -5
Unsure how to approach the obviously male figure before him, Gatlin flattened his ears in annoyance. How did one go about these things? Interacting with people was so hard. He hadn't mastered that ability in Reality, what made him think he'd be any better at it here? Without realizing it, a small whimper escaped his wolflike throat, possibly alerting any opponent creatures to his existance.
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Post by Kazuma on Jul 26, 2007 23:51:28 GMT -5
“Eh?”
Hearing the creature’s slight whimper, Vincent’s attention was turned to his right when he reached an intersection on the street. Seeing the wolf that was actually a virtual world character and not some random NPC animal (which he thought Gatlin was), he just shrugged and began to walk towards it.
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Post by Pyris on Jul 27, 2007 0:02:53 GMT -5
Growing a bit nervous, Gatlin stepped back once or twice, paws making a squishing noise in the mud. The other Player seemed to be approaching him. He'd probably noticed he was a Player Character. Mentally frowning, he sat in the mud with a thunk, refusing to run off. He'd interact with this person if it killed him.... Though he wasn't sure if he should look human or stay as he was.
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Post by S-to-the-D on Jul 27, 2007 11:14:44 GMT -5
((*Thought the loud NPC chanting would attract attention, even in the rain, but apparently not...*))
((Alright, I'll let you two get started and re-introduce myself later.))
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Post by Kazuma on Jul 27, 2007 20:14:56 GMT -5
((Sorry, S-D ^_^; ) Watching the creature retreat backwards one or two steps, Vincent cocked his brow upwards and folded his arms against his chest. He would spend a moment looking at the creature before he began to understand. Ah.. I see now. In that moment an amused looking grin appeared on his face. “Well, well. This is new. I didn’t know there was an ability program that transformed players into animals. You almost had me there until I realized there aren’t any wolves in this area.
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Post by Pyris on Jul 28, 2007 0:12:12 GMT -5
Pointed ears perked up as Gatlin tilted his head in amusement. He hadn't really been thinking about hiding away, but he supposed he did that by instinct now. His snout began to shrink, forming into a human face, still-green eyes sparkling with interest. Rear still planted in the mud, his legs extended into humanoid limbs and he sat with his knees bent slightly with his arms sitting in between them. Blueish hair lengthened and fell to his jaw as bone wings sprouted from his shoulderblades. He raised a muddy hand and rubbed the back of his head with it, effectively smearing mud into his hair without realising it. "Skat....thought I was kinda pathetic, so he used me as a guinea pig for one of his newer programs.... It's mostly used by mages, but he was curious, I guess," he muttered, not looking directly at Vincent.
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Post by Kazuma on Jul 28, 2007 14:46:00 GMT -5
Watching the creature’s transformation into a human, Vincent was grateful that the program allowed for clothing to instantly materialize on the person when he or she transformed back or else things would get awkward. “That was…. Interesting…” he muttered, now looking at the player character in his human form. Hearing the player explain how he got the ability program, he nodded and then spoke. “Well that program looks pretty useless anyway, since it doesn’t seem to have any fighting capabilities.” He took a moment to look at the players skeleton wings before looking directly at the players face.
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Post by Pyris on Jul 28, 2007 17:13:25 GMT -5
Gatlin shook his head fervently. "Not at all! It's useful for stealth. Any time you want to be left alone, or to steal something, or anything like that, it's very handy." He paused a moment to stand up and brush off (more like smear) the mud on his pants. "I think a thief or a mage, possibly a healer of some sort would find it very effective.... But since I'm none of those.... I have my own uses for it..." He was rambling, he knew, but he wasn't entirely sure what to say to this guy. "Uh... Sorry."
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